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Wesnoth Units database

Lord Mage

(image)

Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Lord Mages, fully existing neither in the world of light nor the world of darkness. Experts in handling physical weapons too, they are fearsome to both their enemies and those they lord over.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

Information

Advances from: Warrior Mage
Advances to:
Cost: 56
HP: 56
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDLord Mage
Abilities: leadership, heals +4

Attacks (damage - count)

(image)astral blade
melee
11 - 3
blade
magical
(image)shadow bolt
ranged
15 - 3
arcane
magical
(image)shadow blast
ranged
11 - 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%