Lord Mage
Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Lord Mages, fully existing neither in the world of light nor the world of darkness. Experts in handling physical weapons too, they are fearsome to both their enemies and those they lord over.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.
Information
Advances from: | Warrior Mage |
Advances to: | |
Cost: | 56 |
HP: | 56 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Lord Mage |
Abilities: | leadership, heals +4 |
Attacks (damage - count)
astral blade melee | 11 - 3 blade | magical | |
shadow bolt ranged | 15 - 3 arcane | magical | |
shadow blast ranged | 11 - 3 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 30% | arcane | 50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |